Editor
Placing cabinets
Section titled “Placing cabinets”- Drag a cabinet from the Library drawer (on the left) onto the canvas — wherever along the wall’s height you let go, it lands in its own run, and its ghost shows where before you do — or click it to add it after the selected cabinet (with nothing selected, at the end of the run). The drawer’s “Custom width” applies to both
- A tall cabinet (pantry, wardrobe, fridge housing…) stands in the base run, and the wall run makes room around it: a wall cabinet over it moves to just after it, and the free stretch before it is hatched with its width
- Click on the canvas to select;
Shiftfor several, or drag a box on the background - Drag the orange handles on the boundaries to change the width; type the number right there
- Drag a cabinet to move it; it snaps to standard widths and to obstruction edges. Drop the cooktop
cabinet near the hood duct and the “cooktop under hood” guide appears: its center lands on the
duct and the cabinets beside it make room (
Altturns snapping off) - Right-click: duplicate, lock, delete, change type
Deletedeletes,Ctrl+Zundoes,R/G/Drulers, grid, dimensions
Move the wall run up and down with the handle beside it; it snaps to 60/65/70.
The status bar at the bottom always tells you how many sheets you need and what difference each change made (“+1 sheet · +10 million”). As you change widths, you see right away how much your decision costs.
Details of each cabinet
Section titled “Details of each cabinet”The Properties panel (on the right), with collapsible sections — a closed section shows its summary: Size, Front (door/drawer, hinge side), Interior (shelves, drawers), Construction (bottom, top, back panel, toe kick), Edge banding, Hardware, Appliances, Issues and Parts of this cabinet. A grid builder for multi-cell fronts.
What the fronts and the carcass are made of
Section titled “What the fronts and the carcass are made of”In Properties ▸ Front ▸ Front style you pick the finish of the fronts — melamine MDF, high gloss, and any other finish your catalogue has a board of — or Framed (classic) and No front. A finish is the board that gets cut: white melamine fronts set to high gloss become the white high gloss, not the first gloss board of the catalogue, and the fronts’ edge band takes the new board’s colour, so the cut list never bands a grey door in white. Below it, Front material lists the colours and thicknesses of that finish. The 3D view, the cut list and the cost change with every choice. «No front» keeps the layout, and the same fronts come back when you return. The carcass has its own in Properties ▸ Construction ▸ Carcass material, with the same care for the band of its front edges.
How a front opens
Section titled “How a front opens”In Properties ▸ Front ▸ How the front opens, pick one of six ways; the fronts, the drilling and the shopping list change together:
- Handle — choose the model from the catalogue. Its holes appear on the drilling sheet; a rail handle grips the top edge of the front and needs no holes.
- Push to open, no handle — a push latch behind every door and drawer, and no hole in the front at all. Soft-close hinges and slides fight the latch; the assistant says so and offers the plain hinge.
- Handle channel (profile) — base cabinets with a railed top only: an L profile above the top row and a C between rows. The fronts lose the profile’s height, and the sides are notched for it.
- J pull and finger groove — on a flat one-piece front (a J pull needs at least 18 mm): along the top edge of a base front, the bottom edge of a wall front. The routing is billed by the metre.
- None — a front no hand opens (behind another door, or purely decorative).
The cabinet is drawn the way it opens, on the canvas and in the preview: the handle bar, the channel’s gap, or the routed band — and a push-to-open front stays plain.
Sliding doors (wardrobes)
Section titled “Sliding doors (wardrobes)”For a wardrobe, set the row’s kind to Sliding door: the doors move aside on a track and overlap where they pass, so each one is wider than half the opening. The top and bottom rails take a little off the doors’ height and are bought by the metre. No hinges. A row is either all sliding or none of it — a sliding door has no room beside a hinged one. Library ▸ Tall ▸ Wardrobe, two sliding doors has one ready.
The oven and microwave niche
Section titled “The oven and microwave niche”A cabinet with a built-in appliance gets its own fixed shelves: the oven stands on one, and the one above it closes the opening. Where they go is decided by the open row of the front, not by you — change the height of the oven’s opening and the shelves follow it. Your own shelves no longer land in the middle of that opening either.
Glass doors
Section titled “Glass doors”Any cell of the front can be a glass door: in Properties ▸ Front ▸ Front rows, set the row’s kind to “Glass door”. Such a door is not cut from a sheet — its aluminium frame is bought by the metre and its pane by the square metre — but it hangs on the same hinges and takes the same handle. Under the same section, choose the frame and the glass from the catalogue; if the glass is too thick or too thin for the frame’s groove, the assistant says so and offers the one that fits. Library ▸ Wall ▸ Two glass doors has one ready.
In the library, the base and wall tabs have a Modern handleless card: push to open on plain hinges, right from the start.
Assistant
Section titled “Assistant”Small badges on each cabinet show its issues; click the counter at the bottom to open the full list:
- 🔴 Error — always fix it before you buy sheets
- 🟡 Warning — likely to cause a problem
- 🔵 Note — worth a look
Most issues have a fix button that tells you what will change before it applies anything. Every rule has a “Why?”; if it makes no sense for this project, mute it (with a reason).
The 3D view (key 2, or “Both” with 3): ready-made views, saving your own view, section cuts in
three directions, measuring with two clicks that snap to the parts’ corners, wall and floor color, step-by-step assembly. Render produces a
high-quality image and can sit on the photo of the wall; renders can be kept in the project, and
one of them can be made the report cover. A render is the 3D view itself with more samples: the
color you see in the scene is the color you get in the picture.
Camera: dragging turns the view about the point you took hold of, and the wheel moves towards the
pointer. With the scene in focus, the arrow keys turn the view and + and − move closer and farther.
Besides the ready-made views, the Views menu has a Lens: 24 mm is wide, for a small kitchen; 35
the usual look; 50 for details. Straight verticals keeps the camera level so the cabinets’ upright
edges do not lean even from above; from very high up they still lean a little. The lens and “Straight
verticals” stay on this device and are not saved in the project; the “Render” window has its own lens.
Realistic render: in the “Render” window, the “Realistic” engine traces the light — the room in a gloss door, shadows that are soft because their light is large, the light bouncing between the cabinets. Qualities are times: “Preview” 5 seconds, “Good” 30 and “Best” 90; a quick preview arrives in under a second and the picture clears before your eyes, and “Cancel” stops it at any time. “Light” has three moods: day, where every board is its catalogue color; evening, a low warm sun with the LED strips on; and night, the LED strips and a ceiling light. “Lens” is 24, 35 or 50 mm, and “Straight verticals” keeps the camera level so cabinets do not lean, as in architectural photos. Over the photo of the wall, the cabinets cast their shadow on the photo itself. If you have written the shop’s name and logo on the “Shop” page of the admin panel, they appear in a corner of the picture — the picture you keep and send to the customer. The realistic render needs a graphics card; a browser without WebGPU cannot remove the noise and takes three times as long.
The selected unit is shown by an amber line around it, and its color does not change; the unit under the pointer gets a fainter line.
Quality and renderer are in the “Display” menu of the scene’s lower bar. “Display quality” on “Automatic” takes the best quality the device shows smoothly and steps down if it gets slow; the menu says which one is in use. “High” has soft corner shadows and smooth edges, “Minimal” is the lightest, for a weak device. “Renderer” on “Automatic” uses WebGPU wherever the browser offers it, and WebGL2 otherwise; if the 3D view does not look right on a device, try WebGL2.
Edge banding view is in the “Display” menu too. Turned on, the cabinets go grey and only their edges keep a colour: a banded edge its band’s, a bare edge nobody sees the board’s core, and a bare edge the room sees orange. Beside the menu the bar says how many raw edges are in sight — the same edges the assistant names one by one — or that there are none. Turn it on once before cutting and walk round the kitchen: every orange edge needs a band, or someone chose to leave it raw.